day2: Shorten parsers a bit
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1 changed files with 16 additions and 15 deletions
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@ -24,28 +24,29 @@ pCube =
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, Blue <$ string "blue"
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, Blue <$ string "blue"
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]
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]
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-- | Parse a single set of cubes
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--
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-- >>> parseText pCubes "3 green"
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-- Right (Green,3)
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pCubes :: Parser (Cube, Integer)
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pCubes :: Parser (Cube, Integer)
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pCubes = do
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pCubes = flip (,) <$> L.decimal <* space1 <*> pCube
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n <- L.decimal
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_ <- space1
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c <- pCube
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pure (c, n)
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type Game = (Integer, [Round])
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type Game = [Round]
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-- | Parse a single Game
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--
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-- >>> parseText pGame "Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green"
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-- Right [fromList [(Red,4),(Blue,3)],fromList [(Red,1),(Green,2),(Blue,6)],fromList [(Green,2)]]
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pGame :: Parser Game
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pGame :: Parser Game
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pGame = do
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pGame = do
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_ <- string "Game" >> ws
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string "Game" >> ws >> (L.decimal :: Parser Integer) >> char ':' >> ws
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n <- L.decimal
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pRound `sepBy` (char ';' >> ws)
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_ <- char ':' >> ws
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rs <- pRound `sepBy` (char ';' >> ws)
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pure (n, rs)
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pPuzzle :: Parser [Game]
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pPuzzle :: Parser [Game]
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pPuzzle = linewise pGame
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pPuzzle = linewise pGame
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isGameValid :: Game -> Bool
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isGameValid :: Game -> Bool
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isGameValid (_, rounds) = all isRoundValid rounds
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isGameValid = all isRoundValid
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isRoundValid :: Round -> Bool
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isRoundValid :: Round -> Bool
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isRoundValid = getAll . M.foldMapWithKey (\c n -> All $ cubesPossible c n)
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isRoundValid = getAll . M.foldMapWithKey (\c n -> All $ cubesPossible c n)
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@ -56,17 +57,17 @@ cubesPossible Green = (<= 13)
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cubesPossible Blue = (<= 14)
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cubesPossible Blue = (<= 14)
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minimumSet :: Game -> Round
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minimumSet :: Game -> Round
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minimumSet (_, rounds) = foldr (M.unionWith max) M.empty rounds
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minimumSet = foldr (M.unionWith max) M.empty
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power :: Round -> Integer
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power :: Round -> Integer
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power = product . M.elems
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power = product
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solve :: (MonadIO m) => Text -> m (Either Text Solution)
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solve :: (MonadIO m) => Text -> m (Either Text Solution)
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solve riddle = case parseText pPuzzle riddle of
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solve riddle = case parseText pPuzzle riddle of
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Right puzzle ->
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Right puzzle ->
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let
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let
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part1 :: Integer
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part1 :: Integer
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part1 = sum . fmap fst . filter isGameValid $ puzzle
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part1 = sum . fmap fst . filter (\(_, g) -> isGameValid g) $ zip [1 ..] puzzle
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part2 :: Integer
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part2 :: Integer
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part2 = sum . fmap (power . minimumSet) $ puzzle
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part2 = sum . fmap (power . minimumSet) $ puzzle
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